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81. Base Attribute Reset - in Player Features and Ideas Discussion [original thread]
Originally by: Miranda Starborn This idea can be abused in very unfair way as it will open up a "maximized training plan". One just rolls a industrial/research character and train all mem/int related skills, then one say "opps made faulty...
- by i take - at 2007.07.30 03:23:00
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82. Base Attribute Reset - in Player Features and Ideas Discussion [original thread]
Originally by: Reggie Stoneloader The attribute points the newbs get take the form of trained learning skills at the outset, so you really aren't behind in an absolute sense. Besides, you've been playing (and paying) for all this time, and...
- by i take - at 2007.07.30 03:20:00
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83. Ship Crews (They're Here, They're Real, get Over it) - in Player Features and Ideas Discussion [original thread]
good idea need tweaking though
- by i take - at 2007.07.30 03:16:00
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84. Something for us girls mebbe? - in Player Features and Ideas Discussion [original thread]
this is why womans was not allowed in the army:P hehehe the giggilo, yer sure, why not, a good point. the pompoms... eehh... around the ship?! i would hate to point out how redicules and totally out of role this would be to the whole concept of ...
- by i take - at 2007.07.30 03:05:00
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85. Mining upgrade part II - in Player Features and Ideas Discussion [original thread]
need tweaking, but the starting idea is nice
- by i take - at 2007.07.30 02:41:00
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86. Multiple Ideas. - in Player Features and Ideas Discussion [original thread]
good idea
- by i take - at 2007.07.30 02:39:00
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87. Single Player Owned Small Structures - in Player Features and Ideas Discussion [original thread]
yer yer it is all good fun... but for what use would it be?! if you can't use any service on it, then unless you can but up guns for it so it is a kind of mini defence system, then it is a useless time to wasted on the programming, when so many o...
- by i take - at 2007.07.30 02:32:00
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88. Limited Implementation of CONCORD Ships for Players - in Player Features and Ideas Discussion [original thread]
Edited by: i take on 30/07/2007 02:25:24 no thanks... only reasonable thing i can see with the implantation of concord ship is this: can be bought for the price of the normal ship type. only usable on pilots with - standing in low sec, or -5...
- by i take - at 2007.07.30 02:25:00
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89. Drone Control Computer Disruptor. - in Player Features and Ideas Discussion [original thread]
hehe i LOVE the idea of a drone jamming device:P but 5minutes is a bit over the top, say 30-1min sec for each succes, much like the normal jamming device and a bit longer becouse drone's where never meand as prime weaponry. should ofcouse be a ba...
- by i take - at 2007.07.30 02:19:00
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90. Have afterburners and MWD use cap dependent on speed - in Player Features and Ideas Discussion [original thread]
nice idea.
- by i take - at 2007.07.30 02:14:00
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91. Devs: Why do Amarr have indefinete ammo? - in Test Server Feedback [original thread]
Originally by: batmoth Originally by: Ridjeck Thome Amarr use thier capacitor as ammo. If you want us to have to reload, then let us vary our damage types this issue has been rashed many many times on the forums already - do a s...
- by i take - at 2007.07.30 02:04:00
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92. Capitals worthless for PVP !?!? - in EVE General Discussion [original thread]
sigh... cap Vs. any normal ship cap wins. so do the math... caps are only worthless if it is a ****ty pilot. else they are better then anything else.
- by i take - at 2007.07.29 21:03:00
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93. Best pvpers? - in EVE General Discussion [original thread]
Originally by: Cipher7 Edited by: Cipher7 on 29/07/2007 17:30:05 The question isn't which country has the best pvpers. The question is which country has the lowest ping to the server and hence the least likely to spend 2 minutes turn...
- by i take - at 2007.07.29 21:01:00
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94. Best pvpers? - in EVE General Discussion [original thread]
you have to be specific.. what game are you talking about? because it is very differend between the games
- by i take - at 2007.07.29 20:58:00
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95. The irony of afk-cloaking: metagaming strikes back. - in EVE General Discussion [original thread]
Originally by: Steel Tigeress Originally by: Vantoth Keep Local. Just make it so you do not show up in local until you actually say something in it. I would be all for that if a 5 or 10 min AFK logout timer were implimented at ...
- by i take - at 2007.07.29 20:55:00
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96. The irony of afk-cloaking: metagaming strikes back. - in EVE General Discussion [original thread]
Originally by: Banana Torres I agree totally with the OP, he is obviously a man of much perception, intelligence and breeding. I am sure he would never use metagaming himself, like creating a character and keeping it in a "state-owned corp...
- by i take - at 2007.07.29 20:44:00
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97. Jove Weapons - in EVE General Discussion [original thread]
Originally by: Arushia The Theodicy and Vak'Atioth stories suggest they use Lasers. ow like the amarrs.. no wonder they are hiding where you can't get :P lol
- by i take - at 2007.07.29 20:35:00
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98. Super POS - in Player Features and Ideas Discussion [original thread]
no
- by i take - at 2007.07.29 03:24:00
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99. Idea to counter focused fire - in Player Features and Ideas Discussion [original thread]
would only made focus fire even more a "most do" bad idea.. if you want to STOP focus firing/instant killing, then add that damn dps stacking penalty when a certain amount of a certain type ships attack you, saw somebodi describing it a long time...
- by i take - at 2007.07.29 03:19:00
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100. Simple solution to high sec freighter ganking. - in Player Features and Ideas Discussion [original thread]
Originally by: Vril Ya What's wrong in high sec freighter ganking? If you don't carry many *** in cargo noone will atack you. And if you have valuable cargo then get an escort. escort can do nothing for you when suicide ganked.. beside...
- by i take - at 2007.07.29 03:17:00
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